Rust Data LabData lab · live
Live readings Servers11,781 Players76,222 Populated3,531 Fresh wipes · 3h245 Sampled every 5 min

Element card · group Modded · atomic number 15,276, its rank

Server_217_DevBlog

Offline 46.33.11.154:28015 checked 4d ago

modded
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,276top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 38
    ShockRust | Blue | NoLimit no group limit · 150 on average 38/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 74
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 120 on average 74/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 30
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 30/ 700
  5. 5 Ru 404 RUST 2Х|ДЛ… 77
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 77/ 700
  6. 6 Ru RustSpain.com … 296
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 296/ 310

Quick answers

from the figures on this page

Server setup

What map is in play on Server_217_DevBlog?

A procedural map runs on Server_217_DevBlog, generated by the game.

What rules has Server_217_DevBlog set, and what settings are in force?

The name of Server_217_DevBlog carries no gather rate. The server publishes no limit on group size. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Anti-cheat is off: Valve's VAC.

About the server

What region hosts Server_217_DevBlog?

There is no region on record for Server_217_DevBlog. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 46.33.11.154:28015 is the address it uses.

On what Rust version does Server_217_DevBlog operate?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Server_217_DevBlog stay up, and how reliable is its uptime?

Currently offline, Server_217_DevBlog was last seen 4 days 2 hours ago. For the last 3 full days, 0 of 72 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 25 October 2026.

Wipes and resets

How often does a wipe happen on Server_217_DevBlog, and at what time?

Too few wipes are on record for Server_217_DevBlog to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 2 hours ago.

Where it appears

How should you read the tags on Server_217_DevBlog?

These are the tags Server_217_DevBlog makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2183 (Protocol): Protocol 2183 is required; join only if your game matches it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): You will find it under Modded: the game is altered by plugins or settings; h5e7466bf (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?

These themed Rust Data Lab lists carry Server_217_DevBlog: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Server_217_DevBlog place?

Player hours over the last week put Server_217_DevBlog at #15,276, inside the top 69% of ranked servers.

How full is Server_217_DevBlog right now?

Server_217_DevBlog is offline at the moment; the last sighting was 4 days 2 hours ago. The past week gives an average of 0 players.

Getting on

What steps get you onto Server_217_DevBlog?

Open the console with F1 in Rust and type client.connect 46.33.11.154:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
v2183
Protocol Protocol 2183 is required; join only if your game matches it.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded You will find it under Modded: the game is altered by plugins or settings.

Other

h5e7466bf
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.