Rust Data LabData lab · live
Live readings Servers11,886 Players99,275 Populated3,950 Fresh wipes · 3h394 Sampled every 5 min

Element card · group Modded · atomic number 12,153, its rank

My Oxide Server

Offline 46.36.67.16:28015 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,153top 54%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123417:0018:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct14 Oct20 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap18.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 14 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:31 UTC3d ago 1 – running 0
Wed 14 Oct, 13:53 UTC15d ago 1 – 12 days 0
Sat 19 Sep, 15:27 UTC40d ago 1 held half 24.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

How is My Oxide Server configured, and what rules apply?

Nothing in the name of My Oxide Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server facts

Which location is My Oxide Server based in?

No region is published by My Oxide Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 46.36.67.16:28015 is the address it uses.

On what Rust version does My Oxide Server operate?

Rust network protocol 2635 and build 167781 on Windows is what My Oxide Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is My Oxide Server for staying online?

Currently offline, My Oxide Server was last seen 46 hours ago. For the last 7 full days, 9 of 168 hours were online, giving 5% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does My Oxide Server wipe, and how often?

No next wipe can be predicted on My Oxide Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 3 days 2 hours ago the current world was made.

How does My Oxide Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

What should you understand from the tags My Oxide Server carries?

The game's server browser reads the tags My Oxide Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does My Oxide Server appear in?

You will find My Oxide Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How does My Oxide Server compare with other servers in the rankings?

My Oxide Server sits at #12,153 for seven-day player hours, placing it in the top 54% of ranked servers.

How full is My Oxide Server right now?

My Oxide Server is offline at the moment; the last sighting was 46 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What is the way to join My Oxide Server?

In Rust, press F1 and enter client.connect 46.36.67.16:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.