Rust Data LabData lab · live
Live readings Servers11,694 Players65,057 Populated3,474 Fresh wipes · 3h116 Sampled every 5 min

Element card · group Modded · atomic number 15,411, its rank

DEADZONE TEST SRV

Offline 46.4.77.122:28018 checked 6d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 173
    ShockRust | Blue | NoLimit no group limit · 155 on average 173/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average 126/ 100
  3. 3 Re RETRO RUST #1 … 186
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 186/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 129
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 129/ 700
  5. 5 Ru RustSpain.com … 15
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 15/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 56
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 56/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on DEADZONE TEST SRV?

DEADZONE TEST SRV runs a procedural map of size 2,500 with seed 1; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has DEADZONE TEST SRV set, and what settings are in force?

The name of DEADZONE TEST SRV carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is DEADZONE TEST SRV based in?

No region is published by DEADZONE TEST SRV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 46.4.77.122:28018 is the address it uses.

What Rust version does DEADZONE TEST SRV currently run?

On Linux, DEADZONE TEST SRV is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does DEADZONE TEST SRV stay up, and how reliable is its uptime?

Right now DEADZONE TEST SRV is offline, with its last appearance 6 days 3 hours ago. It was online for 0 of 120 hours in the last 5 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 October 2026.

Wipe schedule

When does DEADZONE TEST SRV wipe, and how often?

The record holds too few of DEADZONE TEST SRV's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 4 hours ago.

Lists and tags

Which meanings sit behind the tags on DEADZONE TEST SRV?

The game's server browser reads the tags DEADZONE TEST SRV publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does DEADZONE TEST SRV come up?

The Rust Data Lab lists that include DEADZONE TEST SRV are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does DEADZONE TEST SRV place?

DEADZONE TEST SRV sits at #15,411 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does DEADZONE TEST SRV have at the moment?

The last recorded sighting of DEADZONE TEST SRV was 6 days 3 hours ago, and it is offline now. The seven-day average for this server is 0 players.

How to join

What steps get you onto DEADZONE TEST SRV?

In Rust, press F1 and enter client.connect 46.4.77.122:28018. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://deadzone.livingdemo.online.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.