Rust Data LabData lab · live
Live readings Servers11,659 Players33,003 Populated2,823 Fresh wipes · 3h78 Sampled every 5 min

Element card · group Modded · atomic number 15,281, its rank

Overhaul Dev Server

Offline 47.186.20.109:28015 checked 10d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,281top 69%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct20 Oct26 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 4 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 00:25 UTC10d ago 1 – running 0
Sun 4 Oct, 23:48 UTC24d ago 1 – 14 days 1
Sun 4 Oct, 04:30 UTC24d ago 1 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Overhaul Dev Server?

Generated by the game, the map on Overhaul Dev Server is procedural.

What rules has Overhaul Dev Server set, and what settings are in force?

The name of Overhaul Dev Server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Overhaul Dev Server?

There is no region on record for Overhaul Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 47.186.20.109:28015.

On what Rust version does Overhaul Dev Server operate?

On Windows, Overhaul Dev Server is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does Overhaul Dev Server stay up, and how reliable is its uptime?

Currently offline, Overhaul Dev Server was last seen 10 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe days

What is the wiping pattern on Overhaul Dev Server?

There is no next wipe to predict for Overhaul Dev Server, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 3 hours ago.

How does Overhaul Dev Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Overhaul Dev Server?

These are the tags Overhaul Dev Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Overhaul Dev Server appear in?

The Rust Data Lab lists that include Overhaul Dev Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Overhaul Dev Server place?

Overhaul Dev Server sits at #15,281 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Overhaul Dev Server tell you?

The last recorded sighting of Overhaul Dev Server was 10 days ago, and it is offline now.

How to join

What is the way to join Overhaul Dev Server?

In Rust, press F1 and enter client.connect 47.186.20.109:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.