Element card · group Modded · atomic number 15,196, its rank
Project Lazarus Dev
Offline 47.236.31.244:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Project Lazarus Dev?
A procedural map runs on Project Lazarus Dev, generated by the game.
What rules has Project Lazarus Dev set, and what settings are in force?
Nothing in the name of Project Lazarus Dev gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
Which location is Project Lazarus Dev based in?
Nothing about a region is published by Project Lazarus Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 47.236.31.244:28015.
Which Rust version is Project Lazarus Dev on?
Rust network protocol 2634 and build 167781 on Linux is what Project Lazarus Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Project Lazarus Dev stay up, and how reliable is its uptime?
Project Lazarus Dev is not online at the moment; the last sighting was 11 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 October 2026.
Wipe schedule
When does Project Lazarus Dev wipe, and how often?
The record holds too few of Project Lazarus Dev's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 11 days 21 hours ago the current world was made.
Tags, lists
How should you read the tags on Project Lazarus Dev?
These are the tags Project Lazarus Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Player slots: 30; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Project Lazarus Dev come up?
These themed Rust Data Lab lists carry Project Lazarus Dev: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How does Project Lazarus Dev compare with other servers in the rankings?
The seven-day player-hours table has Project Lazarus Dev at #15,196, in the top 70% of ranked servers.
How many players does Project Lazarus Dev have at the moment?
The last recorded sighting of Project Lazarus Dev was 11 days 21 hours ago, and it is offline now.
How to join
How can you connect to Project Lazarus Dev?
Open the console with F1 in Rust and type client.connect 47.236.31.244:28015. The Launch Rust button on this page does the same job through Steam.