Element card · group Modded · atomic number 14,546, its rank
Local Test Server
Offline 5.10.40.212:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Local Test Server?
A procedural map runs on Local Test Server, generated by the game.
What rules has Local Test Server set, and what settings are in force?
No gather rate appears in the name of Local Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Local Test Server based in?
No region is published by Local Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 5.10.40.212:28015.
What Rust version does Local Test Server currently run?
On Windows, Local Test Server is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Local Test Server for staying online?
Right now Local Test Server is offline, with its last appearance 30 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.
Wipe days
When does Local Test Server wipe, and how often?
The record holds too few of Local Test Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 34 days 14 hours ago the current world was made.
Where it appears
What should you understand from the tags Local Test Server carries?
The game's server browser reads the tags Local Test Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Local Test Server come up?
You will find Local Test Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
How does Local Test Server compare with other servers in the rankings?
Local Test Server sits at #14,546 for seven-day player hours, placing it in the top 61% of ranked servers.
How full is Local Test Server right now?
Local Test Server is offline at the moment; the last sighting was 30 days 17 hours ago.
Getting on
How can you connect to Local Test Server?
You can connect by pressing F1 in Rust and entering client.connect 5.10.40.212:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.