Element card · group Modded · atomic number 7,031, its rank
ServerTEST12
Offline 5.130.130.134:28015 checked 22h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on ServerTEST12?
A procedural map runs on ServerTEST12, generated by the game.
What settings and rules apply on ServerTEST12?
Nothing in the name of ServerTEST12 gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is off, Valve's anti-cheat.
About the server
Which location is ServerTEST12 based in?
There is no region on record for ServerTEST12. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 5.130.130.134:28015.
On what Rust version does ServerTEST12 operate?
On Windows, ServerTEST12 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does ServerTEST12 stay online?
Right now ServerTEST12 is offline, with its last appearance 22 hours ago. For the last 6 full days, 16 of 144 hours were online, giving 11% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does ServerTEST12 wipe, and how often?
ServerTEST12's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 6 days 15 hours ago.
Lists and tags
How should you read the tags on ServerTEST12?
The game's server browser reads the tags ServerTEST12 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ServerTEST12 come up?
The Rust Data Lab lists that include ServerTEST12 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How does ServerTEST12 compare with other servers in the rankings?
The seven-day player-hours table has ServerTEST12 at #7,031, in the top 32% of ranked servers.
How full is ServerTEST12 right now?
The last recorded sighting of ServerTEST12 was 22 hours ago, and it is offline now. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 11:00 UTC, at 1 players.
Getting on
What steps get you onto ServerTEST12?
Open the console with F1 in Rust and type client.connect 5.130.130.134:28015. The Launch Rust button on this page does the same job through Steam.