Element card · group Modded · atomic number 14,656, its rank
TroubleChute
Offline 5.139.39.184:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:30 UTC24d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
What settings and rules apply on TroubleChute?
No gather rate appears in the name of TroubleChute. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server details
Which location is TroubleChute based in?
There is no region on record for TroubleChute. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 5.139.39.184:28015 is the address it uses.
On what Rust version does TroubleChute operate?
On Windows, TroubleChute is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does TroubleChute stay up, and how reliable is its uptime?
Currently offline, TroubleChute was last seen 2 days 20 hours ago. It was online for 0 of 48 hours in the last 2 full days, which is 0% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does TroubleChute wipe, and how often?
The record holds too few of TroubleChute's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 6 hours ago.
Lists and tags
What should you understand from the tags TroubleChute carries?
The game's server browser reads the tags TroubleChute publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does TroubleChute appear in?
The Rust Data Lab lists that include TroubleChute are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does TroubleChute hold among Rust servers?
Player hours over the last week put TroubleChute at #14,656, inside the top 66% of ranked servers.
How many players does TroubleChute have at the moment?
TroubleChute is offline at the moment; the last sighting was 2 days 20 hours ago. A seven-day sample gives 0 players on average and 1 at the top.
Connection
What steps get you onto TroubleChute?
You can connect by pressing F1 in Rust and entering client.connect 5.139.39.184:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.