Element card · group Modded · atomic number 16,247, its rank
test
Offline 5.164.252.134:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on test?
The map on test is procedural, made by the game.
What settings and rules apply on test?
Nothing in the name of test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
About the server
Which location is test based in?
Nothing about a region is published by test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 5.164.252.134:28015 is the address it uses.
Which Rust version is test on?
Rust network protocol 2634 and build 166016 on Windows is what test uses. The protocol must match for you to join; Steam will update your game.
Does test stay up, and how reliable is its uptime?
Right now test is offline, with its last appearance 31 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 28 September 2026.
Wipe schedule
How often does a wipe happen on test, and at what time?
test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 5 hours ago.
Lists and tags
Which meanings sit behind the tags on test?
gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166016 (Build): The game build is 166016; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does test come up?
You will find test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does test hold among Rust servers?
Player hours over the last week put test at #16,247, inside the top 68% of ranked servers.
How full is test right now?
test is offline at the moment; the last sighting was 31 days 4 hours ago.
Connection
How can you connect to test?
Open the console with F1 in Rust and type client.connect 5.164.252.134:28015. The Launch Rust button on this page does the same job through Steam.