Element card · group Modded · atomic number 11,070, its rank
RustEdit Local
Offline 5.165.28.141:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 12:07 UTC18h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What settings and rules apply on RustEdit Local?
No gather rate appears in the name of RustEdit Local. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts RustEdit Local?
There is no region on record for RustEdit Local. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 5.165.28.141:28015.
On what Rust version does RustEdit Local operate?
Rust network protocol 2635 and build 168909 on Windows is what RustEdit Local uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RustEdit Local stay online?
Right now RustEdit Local is offline, with its last appearance 17 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does RustEdit Local wipe, and how often?
RustEdit Local's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 17 hours ago the current world was made.
Lists and tags
How should you read the tags on RustEdit Local?
gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): Player slots: 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list RustEdit Local publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does RustEdit Local come up?
The Rust Data Lab lists that include RustEdit Local are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
How does RustEdit Local compare with other servers in the rankings?
RustEdit Local sits at #11,070 for seven-day player hours, placing it in the top 50% of ranked servers.
What does the current player count on RustEdit Local tell you?
The last recorded sighting of RustEdit Local was 17 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.
Getting on
What steps get you onto RustEdit Local?
In Rust, press F1 and enter client.connect 5.165.28.141:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.