Element card · group Modded · atomic number 15,338, its rank
Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Apollo Local Dev?
The map on Apollo Local Dev is procedural at size 1,000 with seed 12345, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on Apollo Local Dev?
No gather rate appears in the name of Apollo Local Dev. Group size is capped at 32 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Apollo Local Dev?
No region is published by Apollo Local Dev. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.175.164.193:28015 is the address it uses.
Which Rust version is Apollo Local Dev on?
Rust network protocol 2635 and build 168909 on Windows is what Apollo Local Dev uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Apollo Local Dev stay up, and how reliable is its uptime?
Currently offline, Apollo Local Dev was last seen 6 days 15 hours ago. It was online for 0 of 144 hours in the last 6 full days, which is 0% uptime. It first appeared to Rust Data Lab on 22 October 2026.
Wipes and resets
When does Apollo Local Dev wipe, and how often?
Apollo Local Dev's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 15 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Apollo Local Dev?
The game's server browser reads the tags Apollo Local Dev publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): It has 20 slots; ts32 (Group limit): No team may exceed 32; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Apollo Local Dev come up?
The Rust Data Lab lists that include Apollo Local Dev are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How does Apollo Local Dev compare with other servers in the rankings?
Player hours over the last week put Apollo Local Dev at #15,338, inside the top 69% of ranked servers.
How many players does Apollo Local Dev have at the moment?
Apollo Local Dev is offline at the moment; the last sighting was 6 days 15 hours ago. Over seven days the mean player count is 0.
How to join
What steps get you onto Apollo Local Dev?
You can connect by pressing F1 in Rust and entering client.connect 5.175.164.193:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.