Rust Data LabData lab · live
Live readings Servers11,853 Players81,845 Populated3,922 Fresh wipes · 3h171 Sampled every 5 min

Element card · group Modded · atomic number 11,528, its rank

Carbon Test (CarbonServer1)

Offline 5.178.138.150:28015 checked 5d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#11,528top 52%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC7d ago 1 – running 0
Thu 15 Oct, 09:04 UTC12d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC21d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC24d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  5. 5 Ru 404 RUST 2Х|ДЛ… 141
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Quick answers

from the figures on this page

Server setup

What settings and rules apply on Carbon Test (CarbonServer1)?

The name of Carbon Test (CarbonServer1) carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

In what location does Carbon Test (CarbonServer1) sit?

Nothing about a region is published by Carbon Test (CarbonServer1). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 5.178.138.150:28015.

What Rust version does Carbon Test (CarbonServer1) currently run?

Rust network protocol 2634 and build 167781 on Windows is what Carbon Test (CarbonServer1) uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Carbon Test (CarbonServer1) stay up, and how reliable is its uptime?

Right now Carbon Test (CarbonServer1) is offline, with its last appearance 5 days 13 hours ago. It was online for 9 of 168 hours in the last 7 full days, which is 5% uptime. It first appeared to Rust Data Lab on 2 October 2026.

Wipe schedule

How often does a wipe happen on Carbon Test (CarbonServer1), and at what time?

No next wipe can be predicted on Carbon Test (CarbonServer1): its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 7 days 3 hours ago the current world was made.

What does a typical wipe day on Carbon Test (CarbonServer1) involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Lists and tags

What should you understand from the tags Carbon Test (CarbonServer1) carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list Carbon Test (CarbonServer1) publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Carbon Test (CarbonServer1) come up?

The Rust Data Lab lists that include Carbon Test (CarbonServer1) are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Carbon Test (CarbonServer1) place?

Carbon Test (CarbonServer1) sits at #11,528 for seven-day player hours, placing it in the top 52% of ranked servers.

What does the current player count on Carbon Test (CarbonServer1) tell you?

Carbon Test (CarbonServer1) is offline at the moment; the last sighting was 5 days 13 hours ago. A seven-day sample gives 0 players on average and 1 at the top.

How to join

How can you connect to Carbon Test (CarbonServer1)?

You can connect by pressing F1 in Rust and entering client.connect 5.178.138.150:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.