Rust Data LabData lab · live
Live readings Servers11,696 Players45,884 Populated3,156 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 12,181, its rank

LocalServer

Offline 5.18.103.76:28015 checked 23d ago

moddedoxide
Join the experiment
Atomic mass · players now 2/ 1 200% full Near capacity
7-day average0peak –
Rank · atomic number#12,181top 54%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct6 Oct9 Oct12 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:28 UTC23d ago 2 – running 0
Fri 2 Oct, 17:34 UTC26d ago 0 – 3 days 0
Tue 29 Sep, 20:34 UTC29d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on LocalServer?

A procedural map runs on LocalServer, generated by the game.

What rules has LocalServer set, and what settings are in force?

Nothing in the name of LocalServer gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is LocalServer based in?

No region is published by LocalServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 5.18.103.76:28015.

On what Rust version does LocalServer operate?

On Windows, LocalServer is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

How dependable is LocalServer for staying online?

Right now LocalServer is offline, with its last appearance 23 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on LocalServer, and at what time?

There is no next wipe to predict for LocalServer, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 8 hours ago.

On LocalServer, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on LocalServer?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list LocalServer publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does LocalServer come up?

The Rust Data Lab lists that include LocalServer are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does LocalServer compare with other servers in the rankings?

LocalServer sits at #12,181 for seven-day player hours, placing it in the top 54% of ranked servers.

How many players does LocalServer have at the moment?

LocalServer is offline at the moment; the last sighting was 23 days 3 hours ago.

Connection

How can you connect to LocalServer?

Open the console with F1 in Rust and type client.connect 5.18.103.76:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.