Element card · group Modded · atomic number 14,412, its rank
Test
Offline 5.18.236.67:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Test?
Generated by the game, the map on Test is procedural.
What rules has Test set, and what settings are in force?
The name of Test carries no gather rate. Nothing is published about a group limit. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Test based in?
The region code of Test is eu2, and no region is published. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 5.18.236.67:28015.
Which Rust version is Test on?
Rust network protocol 2556 and build 104071 on Windows is what Test uses. The protocol must match for you to join; Steam will update your game.
How reliably does Test stay online?
Test is not online at the moment; the last sighting was 39 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does Test wipe, and how often?
Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 67 days 23 hours ago.
Tags, lists
What should you understand from the tags Test carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; v2556 (Protocol): The server runs protocol 2556, so your game needs the same version; cs104071 (Build): Build number: 104071; ptrak (Networking): The network layer is RakNet, standard in the game; $reu2 (Region code): The server's code for its region is eu2; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
You will find Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player numbers
What position does Test hold among Rust servers?
The seven-day player-hours table has Test at #14,412, in the top – of ranked servers.
How many players does Test have at the moment?
The last recorded sighting of Test was 39 days 13 hours ago, and it is offline now.
Getting on
How can you connect to Test?
In Rust, press F1 and enter client.connect 5.18.236.67:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.