Element card · group Modded · atomic number 15,471, its rank
TEST
Offline 5.18.251.128:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on TEST?
A procedural map runs on TEST, generated by the game.
What rules has TEST set, and what settings are in force?
The name of TEST carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
What region hosts TEST?
There is no region on record for TEST. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.18.251.128:28015 is the address it uses.
What Rust version does TEST currently run?
Rust network protocol 2633 and build 164530 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does TEST stay up, and how reliable is its uptime?
Currently offline, TEST was last seen 37 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does TEST wipe, and how often?
TEST's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 37 days 2 hours ago.
Tags, lists
What should you understand from the tags TEST carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list TEST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TEST come up?
These themed Rust Data Lab lists carry TEST: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does TEST compare with other servers in the rankings?
Player hours over the last week put TEST at #15,471, inside the top 67% of ranked servers.
What does the current player count on TEST tell you?
The last recorded sighting of TEST was 37 days 1 hours ago, and it is offline now.
Connection
What steps get you onto TEST?
Open the console with F1 in Rust and type client.connect 5.18.251.128:28015. The Launch Rust button on this page does the same job through Steam.