Element card · group Modded · atomic number 11,588, its rank
LocalServer
Offline 5.18.90.200:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:27 UTC17d ago | 2 | – | running | 2 |
| Tue 6 Oct, 19:23 UTC21d ago | 2+1 queue | held half | 3.9 days | 0 |
| Mon 5 Oct, 16:28 UTC22d ago | 2+1 queue | – | 1.1 days | 0 |
| Sun 27 Sep, 06:30 UTC31d ago | 1 | – | 8.4 days | 1 |
| Sat 26 Sep, 08:37 UTC31d ago | 1 | – | 0.9 days | 1 |
| Fri 25 Sep, 21:47 UTC32d ago | 1 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on LocalServer?
A procedural map runs on LocalServer, generated by the game.
What rules has LocalServer set, and what settings are in force?
Nothing in the name of LocalServer gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
Which location is LocalServer based in?
Nothing about a region is published by LocalServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 5.18.90.200:28015.
On what Rust version does LocalServer operate?
Rust network protocol 2634 and build 166494 on Windows is what LocalServer uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does LocalServer stay up, and how reliable is its uptime?
LocalServer is not online at the moment; the last sighting was 14 days 9 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does LocalServer wipe, and how often?
There is no next wipe to predict for LocalServer, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 13 hours ago.
On LocalServer, what happens when wipe day arrives?
At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Lists and tags
What should you understand from the tags LocalServer carries?
These are the tags LocalServer makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): Build number: 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does LocalServer appear in?
The Rust Data Lab lists that include LocalServer are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does LocalServer hold among Rust servers?
The seven-day player-hours table has LocalServer at #11,588, in the top 54% of ranked servers.
How many players does LocalServer have at the moment?
No live signal from LocalServer right now, which was last seen 14 days 9 hours ago.
Getting on
How can you connect to LocalServer?
You can connect by pressing F1 in Rust and entering client.connect 5.18.90.200:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.