Rust Data LabData lab · live
Live readings Servers11,659 Players48,364 Populated3,165 Fresh wipes · 3h117 Sampled every 5 min

Element card · group PvE · atomic number 5,381, its rank

TESTTTTT

Online 5.182.207.231:11000 checked 6m ago

biweekly wipes moddedoxidepvehardcore
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak 1
Rank · atomic number#5,381top 24%
Last wipe27d agobiweekly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap5.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 13d 23hThu 12 Nov, 08:53 UTC
  3. 27d 23hThu 26 Nov, 08:53 UTC
  4. 35d 9hThu 3 Dec, 19:00 UTCFW
  5. 41d 23hThu 10 Dec, 08:53 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:53 UTC12m ago – – running 0
Sat 10 Oct, 19:22 UTC18d ago 1 – – 1
Thu 1 Oct, 18:23 UTC FW27d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC29d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC30d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on TESTTTTT?

TESTTTTT runs a procedural map of size 4,500 with seed 2234235; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

How is TESTTTTT configured, and what rules apply?

Nothing in the name of TESTTTTT gives a gather rate. Groups top out at 8 players, the default for the game. hardcore is the game mode, Facepunch's toughest setting. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is TESTTTTT based in?

No region is published by TESTTTTT. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 5.182.207.231:11000.

Which Rust version is TESTTTTT on?

On Windows, TESTTTTT is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does TESTTTTT stay online?

At the moment, TESTTTTT is online. About 3 days 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does TESTTTTT hold a steady performance?

Server fps averaged 299 over the last 48 hours, with 184 as the lowest. The maximum entity count was 371,300, covering buildings, deployables and all else in the world. Memory use peaked at 9,874 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on TESTTTTT, and at what time?

The prediction for TESTTTTT follows its tag, as too few wipes are on record to confirm the schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 15 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

What does a typical wipe day on TESTTTTT involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 50% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

What should you understand from the tags TESTTTTT carries?

The game's server browser reads the tags TESTTTTT publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp0 (Max players): 0 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^h (Hardcore): Hardcore mode from Facepunch, with fewer helpers and tougher survival; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TESTTTTT appear in?

The Rust Data Lab lists that include TESTTTTT are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

How does TESTTTTT compare with other servers in the rankings?

The seven-day player-hours table has TESTTTTT at #5,381, in the top 24% of ranked servers.

How full is TESTTTTT right now?

TESTTTTT has 0 players at the moment. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.

How to join

What is the way to join TESTTTTT?

In Rust, press F1 and enter client.connect 5.182.207.231:11000. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://rust-z.gamestores.app/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp0
Max players 0 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^h
Hardcore Hardcore mode from Facepunch, with fewer helpers and tougher survival.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.