Rust Data LabData lab · live
Live readings Servers11,667 Players48,316 Populated3,167 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Modded · atomic number 12,748, its rank

My Untitled Rust Server

Offline 5.198.127.216:28015 checked 29d ago

moddedcarbon
Join the experiment
Atomic mass · players now 2/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#12,748top 53%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 15:44 UTC30d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on My Untitled Rust Server?

My Untitled Rust Server runs a procedural map of size 4,500 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on My Untitled Rust Server?

The name of My Untitled Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is My Untitled Rust Server based in?

No region is published by My Untitled Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 5.198.127.216:28015 is the address it uses.

What Rust version does My Untitled Rust Server currently run?

Rust network protocol 2633 and build 165217 on Windows is what My Untitled Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does My Untitled Rust Server stay up, and how reliable is its uptime?

Currently offline, My Untitled Rust Server was last seen 29 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on My Untitled Rust Server, and at what time?

Too few wipes are on record for My Untitled Rust Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 16 hours ago.

On My Untitled Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 2 hours in.

Lists and tags

How should you read the tags on My Untitled Rust Server?

gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list My Untitled Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does My Untitled Rust Server appear in?

You will find My Untitled Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does My Untitled Rust Server place?

The seven-day player-hours table has My Untitled Rust Server at #12,748, in the top 53% of ranked servers.

What does the current player count on My Untitled Rust Server tell you?

My Untitled Rust Server is offline at the moment; the last sighting was 29 days 16 hours ago.

How to join

How can you connect to My Untitled Rust Server?

Open the console with F1 in Rust and type client.connect 5.198.127.216:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.