Rust Data LabData lab · live
Live readings Servers11,747 Players58,097 Populated3,441 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Modded · atomic number 13,650, its rank

[Persian] Milad Land

Offline 5.213.165.255:28015 checked 18d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,650top 62%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 Ru RustSpain.com … 18
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  5. 5 Ru 404 RUST 2Х|ДЛ… 67
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Quick answers

from the figures on this page

Map and rules

What map is in play on [Persian] Milad Land?

A procedural map runs on [Persian] Milad Land, generated by the game.

How is [Persian] Milad Land configured, and what rules apply?

Nothing in the name of [Persian] Milad Land gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is [Persian] Milad Land based in?

Nothing about a region is published by [Persian] Milad Land. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 5.213.165.255:28015 is the address it uses.

What Rust version does [Persian] Milad Land currently run?

On Windows, [Persian] Milad Land is running Rust network protocol 2634 and build 166494. The protocol must match for you to join; Steam will update your game.

How dependable is [Persian] Milad Land for staying online?

Currently offline, [Persian] Milad Land was last seen 18 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on [Persian] Milad Land?

Too few wipes are on record for [Persian] Milad Land to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 4 hours ago.

Where it appears

What should you understand from the tags [Persian] Milad Land carries?

These are the tags [Persian] Milad Land makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): The game build is 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [Persian] Milad Land appear in?

These themed Rust Data Lab lists carry [Persian] Milad Land: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does [Persian] Milad Land compare with other servers in the rankings?

Player hours over the last week put [Persian] Milad Land at #13,650, inside the top 62% of ranked servers.

What does the current player count on [Persian] Milad Land tell you?

The last recorded sighting of [Persian] Milad Land was 18 days 22 hours ago, and it is offline now.

Connection

How can you connect to [Persian] Milad Land?

You can connect by pressing F1 in Rust and entering client.connect 5.213.165.255:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build The game build is 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.