Rust Data LabData lab · live
Live readings Servers11,626 Players39,326 Populated2,997 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Modded · atomic number 15,836, its rank

[Persian] Milad Land

Offline 5.216.104.84:28015 checked 19d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,836top 72%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [Persian] Milad Land?

The map on [Persian] Milad Land is procedural, made by the game.

How is [Persian] Milad Land configured, and what rules apply?

No gather rate appears in the name of [Persian] Milad Land. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts [Persian] Milad Land?

Nothing about a region is published by [Persian] Milad Land. Rust Data Lab shows a server's stated location, not a verified position of the machine. 5.216.104.84:28015 is the address it uses.

What Rust version does [Persian] Milad Land currently run?

Rust network protocol 2634 and build 166494 on Windows is what [Persian] Milad Land uses. The protocol must match for you to join; Steam will update your game.

How dependable is [Persian] Milad Land for staying online?

[Persian] Milad Land is not online at the moment; the last sighting was 19 days 14 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on [Persian] Milad Land?

Too few wipes are on record for [Persian] Milad Land to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 12 hours ago the current world was made.

Tags, lists

What should you understand from the tags [Persian] Milad Land carries?

The game's server browser reads the tags [Persian] Milad Land publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [Persian] Milad Land come up?

The Rust Data Lab lists that include [Persian] Milad Land are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does [Persian] Milad Land hold among Rust servers?

[Persian] Milad Land sits at #15,836 for seven-day player hours, placing it in the top 72% of ranked servers.

What does the current player count on [Persian] Milad Land tell you?

The last recorded sighting of [Persian] Milad Land was 19 days 14 hours ago, and it is offline now.

Getting on

How can you connect to [Persian] Milad Land?

You can connect by pressing F1 in Rust and entering client.connect 5.216.104.84:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.