Rust Data LabData lab · live
Live readings Servers11,656 Players45,182 Populated3,070 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Modded · atomic number 13,834, its rank

[Persian] Milad Land

Offline 5.216.209.167:28015 checked 25d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,834top 61%
Last wipe26d agono schedule published
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:36 UTC FW26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [Persian] Milad Land?

A procedural map runs on [Persian] Milad Land, generated by the game.

What settings and rules apply on [Persian] Milad Land?

No gather rate appears in the name of [Persian] Milad Land. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is [Persian] Milad Land based in?

Nothing about a region is published by [Persian] Milad Land. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 5.216.209.167:28015.

On what Rust version does [Persian] Milad Land operate?

On Windows, [Persian] Milad Land is running Rust network protocol 2634 and build 166494. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [Persian] Milad Land stay up, and how reliable is its uptime?

Right now [Persian] Milad Land is offline, with its last appearance 25 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Wipes and resets

How often does a wipe happen on [Persian] Milad Land, and at what time?

The only wipe on [Persian] Milad Land is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 26 days 7 hours ago.

On [Persian] Milad Land, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on [Persian] Milad Land?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list [Persian] Milad Land publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [Persian] Milad Land appear in?

The Rust Data Lab lists that include [Persian] Milad Land are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does [Persian] Milad Land hold among Rust servers?

The seven-day player-hours table has [Persian] Milad Land at #13,834, in the top 61% of ranked servers.

What does the current player count on [Persian] Milad Land tell you?

No live signal from [Persian] Milad Land right now, which was last seen 25 days 4 hours ago.

Getting on

What steps get you onto [Persian] Milad Land?

In Rust, press F1 and enter client.connect 5.216.209.167:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.