Element card · group Modded · atomic number 15,400, its rank
Server_217_DevBlog
Offline 5.227.44.219:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
What settings and rules apply on Server_217_DevBlog?
Nothing in the name of Server_217_DevBlog gives a gather rate. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The VAC anti-cheat from Valve is disabled.
Server details
Which location is Server_217_DevBlog based in?
Nothing about a region is published by Server_217_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 5.227.44.219:28015.
What Rust version does Server_217_DevBlog currently run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Server_217_DevBlog for staying online?
Server_217_DevBlog is not online at the moment; the last sighting was 40 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 134 days 8 hours ago.
Where it appears
Which meanings sit behind the tags on Server_217_DevBlog?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; v2183 (Protocol): The server runs protocol 2183, so your game needs the same version; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h5e7466bf (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it; stok (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Server_217_DevBlog publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Server_217_DevBlog appear in?
You will find Server_217_DevBlog on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded.
Population
Against other Rust servers, where does Server_217_DevBlog place?
The seven-day player-hours table has Server_217_DevBlog at #15,400, in the top – of ranked servers.
What does the current player count on Server_217_DevBlog tell you?
No live signal from Server_217_DevBlog right now, which was last seen 40 days 11 hours ago.
How to join
What steps get you onto Server_217_DevBlog?
Open the console with F1 in Rust and type client.connect 5.227.44.219:28015. The Launch Rust button on this page does the same job through Steam.