Element card · group Modded · atomic number 13,079, its rank
ServerName
Offline 5.227.50.166:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on ServerName?
The map on ServerName is procedural, made by the game.
What rules has ServerName set, and what settings are in force?
No gather rate appears in the name of ServerName. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
Which location is ServerName based in?
No region is published by ServerName. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.227.50.166:28015 is the address it uses.
On what Rust version does ServerName operate?
Rust network protocol 2635 and build 168909 on Windows is what ServerName uses. The protocol must match for you to join; Steam will update your game.
How reliably does ServerName stay online?
Currently offline, ServerName was last seen 1 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
How often does a wipe happen on ServerName, and at what time?
The record holds too few of ServerName's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on ServerName?
The game's server browser reads the tags ServerName publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ServerName come up?
The Rust Data Lab lists that include ServerName are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does ServerName hold among Rust servers?
Player hours over the last week put ServerName at #13,079, inside the top 59% of ranked servers.
How many players does ServerName have at the moment?
The last recorded sighting of ServerName was 1 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 18:00 UTC, when the average was 1 players.
Getting on
How can you connect to ServerName?
You can connect by pressing F1 in Rust and entering client.connect 5.227.50.166:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.