Rust Data LabData lab · live
Live readings Servers11,608 Players34,356 Populated2,818 Fresh wipes · 3h71 Sampled every 5 min

Element card · group Modded · atomic number 14,455, its rank

Test Server

Offline 5.3.229.55:28015 checked 37d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#14,455top 63%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 21 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 20:58 UTC37d ago 1 – running 0
Mon 21 Sep, 05:19 UTC38d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Re RETRO RUST #1 … 93
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  4. 4 Ru 404 RUST 2Х|ДЛ… 31
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 31/ 700
  5. 5 Ru RustSpain.com … 3
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  6. 6 Ru 404 RUST 2Х|ДЛ… 9
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Quick answers

from the figures on this page

Server setup

What rules has Test Server set, and what settings are in force?

No gather rate appears in the name of Test Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

Which location is Test Server based in?

Nothing about a region is published by Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 5.3.229.55:28015 is the address it uses.

Which Rust version is Test Server on?

On Windows, Test Server is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Test Server for staying online?

Test Server is not online at the moment; the last sighting was 37 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 21 September 2026.

Wipes and resets

How often does a wipe happen on Test Server, and at what time?

Too few wipes are on record for Test Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 37 days 8 hours ago.

On Test Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

Which meanings sit behind the tags on Test Server?

These are the tags Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): The game build is 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Test Server come up?

The Rust Data Lab lists that include Test Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Test Server hold among Rust servers?

Test Server sits at #14,455 for seven-day player hours, placing it in the top 63% of ranked servers.

What does the current player count on Test Server tell you?

No live signal from Test Server right now, which was last seen 37 days 8 hours ago.

Connection

How can you connect to Test Server?

You can connect by pressing F1 in Rust and entering client.connect 5.3.229.55:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs164530
Build The game build is 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.