Element card · group Modded · atomic number 16,520, its rank
Test
Offline 5.34.176.101:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Test?
The map on Test is procedural, made by the game.
How is Test configured, and what rules apply?
The name of Test carries no gather rate. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
In what location does Test sit?
With no region published, Test still carries the region code eu2. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 5.34.176.101:28015.
Which Rust version is Test on?
Rust network protocol 2556 and build 104071 on Windows is what Test uses. The protocol must match for you to join; Steam will update your game.
How reliably does Test stay online?
Test is not online at the moment; the last sighting was 33 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.
Wipes and resets
What is the wiping pattern on Test?
Test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 67 days 16 hours ago.
Lists and tags
Which meanings sit behind the tags on Test?
These are the tags Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; v2556 (Protocol): To join, your game must match protocol 2556; cs104071 (Build): The game build is 104071; ptrak (Networking): This runs on RakNet, the standard layer; $reu2 (Region code): Region code: eu2; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
You will find Test on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player counts
What position does Test hold among Rust servers?
Test sits at #16,520 for seven-day player hours, placing it in the top 71% of ranked servers.
How full is Test right now?
The last recorded sighting of Test was 33 days 1 hours ago, and it is offline now.
Connection
What steps get you onto Test?
You can connect by pressing F1 in Rust and entering client.connect 5.34.176.101:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.