Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h14 Sampled every 5 min

Element card · group Modded · atomic number 16,004, its rank

[Cinematic] Camera Server

Offline 5.43.132.185:28015 checked 25d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#16,004top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct6 Oct8 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:47 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 183
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  4. 4 Ru 404 RUST 2Х|ДЛ… 126
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  5. 5 Ru RustSpain.com … 19
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  6. 6 Ru 404 RUST 2Х|ДЛ… 50
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Quick answers

from the figures on this page

Server setup

What map is in play on [Cinematic] Camera Server?

A procedural map runs on [Cinematic] Camera Server, generated by the game.

What settings and rules apply on [Cinematic] Camera Server?

The name of [Cinematic] Camera Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

What region hosts [Cinematic] Camera Server?

There is no region on record for [Cinematic] Camera Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 5.43.132.185:28015 is the address it uses.

What Rust version does [Cinematic] Camera Server currently run?

On Windows, [Cinematic] Camera Server is running Rust network protocol 2634 and build 166586. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [Cinematic] Camera Server stay online?

Currently offline, [Cinematic] Camera Server was last seen 25 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 30 September 2026.

Wipe schedule

How often does a wipe happen on [Cinematic] Camera Server, and at what time?

Too few wipes are on record for [Cinematic] Camera Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 8 hours ago.

How does [Cinematic] Camera Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags [Cinematic] Camera Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list [Cinematic] Camera Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [Cinematic] Camera Server come up?

The Rust Data Lab lists that include [Cinematic] Camera Server are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How does [Cinematic] Camera Server compare with other servers in the rankings?

[Cinematic] Camera Server sits at #16,004 for seven-day player hours, placing it in the top 70% of ranked servers.

What does the current player count on [Cinematic] Camera Server tell you?

[Cinematic] Camera Server is offline at the moment; the last sighting was 25 days 4 hours ago.

Connection

What is the way to join [Cinematic] Camera Server?

Open the console with F1 in Rust and type client.connect 5.43.132.185:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players 5 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166586
Build The game build is 166586.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.