Rust Data LabData lab · live
Live readings Servers11,632 Players38,377 Populated2,983 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 13,832, its rank

Sam-Land

Offline 5.57.32.81:28015 checked 25d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 9 11% full Room to join
7-day average0peak –
Rank · atomic number#13,832top 61%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:08 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 107
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  4. 4 Ru 404 RUST 2Х|ДЛ… 42
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 42/ 700
  5. 5 Ru RustSpain.com … 5
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 5/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 16
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Quick answers

from the figures on this page

Settings and map

What map is in play on Sam-Land?

The map on Sam-Land is procedural at size 6,000 with seed 6543523, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Sam-Land set, and what settings are in force?

The name of Sam-Land carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Sam-Land based in?

Nothing about a region is published by Sam-Land. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 5.57.32.81:28015.

What Rust version does Sam-Land currently run?

Rust network protocol 2634 and build 166586 on Windows is what Sam-Land uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Sam-Land stay online?

Sam-Land is not online at the moment; the last sighting was 25 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 1 October 2026.

Wipe days

How often does a wipe happen on Sam-Land, and at what time?

Sam-Land's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 12 hours ago.

How does Sam-Land look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Sam-Land?

The game's server browser reads the tags Sam-Land publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp9 (Max players): It has 9 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Sam-Land appear in?

You will find Sam-Land on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Sam-Land compare with other servers in the rankings?

Sam-Land sits at #13,832 for seven-day player hours, placing it in the top 61% of ranked servers.

How many players does Sam-Land have at the moment?

Sam-Land is offline at the moment; the last sighting was 25 days 10 hours ago.

Getting on

What is the way to join Sam-Land?

You can connect by pressing F1 in Rust and entering client.connect 5.57.32.81:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp9,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp9
Max players It has 9 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.