Element card · group Modded · atomic number 13,802, its rank
HOST-0151 test
Online 5.61.145.119:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on HOST-0151 test?
Generated by the game, the map on HOST-0151 test is procedural.
What rules has HOST-0151 test set, and what settings are in force?
The name of HOST-0151 test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
What region hosts HOST-0151 test?
Nothing about a region is published by HOST-0151 test. Rust Data Lab shows a server's stated location, not a verified position of the machine. 5.61.145.119:28015 is the address it uses.
Which Rust version is HOST-0151 test on?
Rust network protocol 2635 and build 168909 on Linux is what HOST-0151 test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does HOST-0151 test stay up, and how reliable is its uptime?
Right now, HOST-0151 test is reachable. For the last 2 full days, 48 of 48 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 25 October 2026.
Wipes and resets
How often does a wipe happen on HOST-0151 test, and at what time?
HOST-0151 test's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 12 hours ago.
Lists and tags
Which meanings sit behind the tags on HOST-0151 test?
These are the tags HOST-0151 test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does HOST-0151 test appear in?
The Rust Data Lab lists that include HOST-0151 test are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does HOST-0151 test hold among Rust servers?
HOST-0151 test sits at #13,802 for seven-day player hours, placing it in the top 62% of ranked servers.
What does the current player count on HOST-0151 test tell you?
HOST-0151 test currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 0 players.
Getting on
What steps get you onto HOST-0151 test?
In Rust, press F1 and enter client.connect 5.61.145.119:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.