Rust Data LabData lab · live
Live readings Servers11,891 Players103,453 Populated4,007 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Modded · atomic number 14,108, its rank

Industrial Frontier | Local Development

Offline 5.69.152.23:28015 checked 8d ago

moddedcarbon
Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak –
Rank · atomic number#14,108top 63%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Industrial Frontier | Local Development?

Generated by the game, the map on Industrial Frontier | Local Development is procedural.

What settings and rules apply on Industrial Frontier | Local Development?

The name of Industrial Frontier | Local Development carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. The VAC anti-cheat from Valve is enabled.

Server details

Which location is Industrial Frontier | Local Development based in?

There is no region on record for Industrial Frontier | Local Development. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 5.69.152.23:28015.

Which Rust version is Industrial Frontier | Local Development on?

Rust network protocol 2634 and build 167781 on Windows is what Industrial Frontier | Local Development uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Industrial Frontier | Local Development stay online?

Currently offline, Industrial Frontier | Local Development was last seen 8 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on Industrial Frontier | Local Development, and at what time?

Too few wipes are on record for Industrial Frontier | Local Development to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 1 hours ago.

Lists and tags

How should you read the tags on Industrial Frontier | Local Development?

gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Industrial Frontier | Local Development publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Industrial Frontier | Local Development come up?

These themed Rust Data Lab lists carry Industrial Frontier | Local Development: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does Industrial Frontier | Local Development compare with other servers in the rankings?

Industrial Frontier | Local Development sits at #14,108 for seven-day player hours, placing it in the top 63% of ranked servers.

What does the current player count on Industrial Frontier | Local Development tell you?

No live signal from Industrial Frontier | Local Development right now, which was last seen 8 days ago.

How to join

How can you connect to Industrial Frontier | Local Development?

Open the console with F1 in Rust and type client.connect 5.69.152.23:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.