Element card · group Modded · atomic number 14,369, its rank
Local Test Server
Offline 5.76.77.152:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Local Test Server?
A procedural map runs on Local Test Server, generated by the game.
What settings and rules apply on Local Test Server?
Nothing in the name of Local Test Server gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
Server details
What region hosts Local Test Server?
No region is published by Local Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 5.76.77.152:28015.
What Rust version does Local Test Server currently run?
On Windows, Local Test Server is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Local Test Server for staying online?
Local Test Server is not online at the moment; the last sighting was 17 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.
Wipe schedule
What is the wiping pattern on Local Test Server?
Local Test Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 22 days 4 hours ago the current world was made.
Tags, lists
How should you read the tags on Local Test Server?
gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local Test Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local Test Server appear in?
These themed Rust Data Lab lists carry Local Test Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How does Local Test Server compare with other servers in the rankings?
The seven-day player-hours table has Local Test Server at #14,369, in the top 65% of ranked servers.
How full is Local Test Server right now?
No live signal from Local Test Server right now, which was last seen 17 days 11 hours ago.
Getting on
What steps get you onto Local Test Server?
You can connect by pressing F1 in Rust and entering client.connect 5.76.77.152:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.