Element card · group Modded · atomic number 15,276, its rank
SteForceOne Part2
Online 5.83.165.189:25000 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on SteForceOne Part2?
SteForceOne Part2 runs a procedural map of size 4,250 with seed 1855566903; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has SteForceOne Part2 set, and what settings are in force?
Nothing in the name of SteForceOne Part2 gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is SteForceOne Part2 based in?
No region is published by SteForceOne Part2. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 5.83.165.189:25000.
Which Rust version is SteForceOne Part2 on?
On Windows, SteForceOne Part2 is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does SteForceOne Part2 stay up, and how reliable is its uptime?
At the moment, SteForceOne Part2 is online. According to the uptime it reports, the last restart was about 18 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.
How well does SteForceOne Part2 perform?
Server fps averaged 10 over the last 48 hours, with 10 as the lowest. The entity count reached 100,957, including buildings, deployables and all other world items. The highest memory usage was 3,098 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
What is the wiping pattern on SteForceOne Part2?
Once a month is all SteForceOne Part2 wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 28 days 4 hours ago the current world was made.
What does a typical wipe day on SteForceOne Part2 involve?
Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.
Tags, lists
Which meanings sit behind the tags on SteForceOne Part2?
These are the tags SteForceOne Part2 makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does SteForceOne Part2 appear in?
You will find SteForceOne Part2 on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does SteForceOne Part2 place?
The seven-day player-hours table has SteForceOne Part2 at #15,276, in the top 69% of ranked servers.
How full is SteForceOne Part2 right now?
SteForceOne Part2 currently shows 0 players across 50 slots. Over seven days the mean player count is 0.
Getting on
What steps get you onto SteForceOne Part2?
Open the console with F1 in Rust and type client.connect 5.83.165.189:25000. The Launch Rust button on this page does the same job through Steam.
