Rust Data LabData lab · live
Live readings Servers11,899 Players104,128 Populated4,035 Fresh wipes · 3h421 Sampled every 5 min

Element card · group Modded · atomic number 6,993, its rank

Heikos Testserver

Online 5.83.171.179:12100 checked 7m ago

moddedoxidepremium
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#6,993top 31%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:20 UTC4d ago 1 – running 1
Sun 18 Oct, 20:37 UTC10d ago 1 halved by day 1 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Heikos Testserver?

Heikos Testserver runs a procedural map of size 4,096 with seed 1; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has Heikos Testserver set, and what settings are in force?

The name of Heikos Testserver carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. This server is premium only. Anti-cheat is on: Valve's VAC.

About the server

In what location does Heikos Testserver sit?

There is no region on record for Heikos Testserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 5.83.171.179:12100.

What Rust version does Heikos Testserver currently run?

Rust network protocol 2635 and build 168909 on Windows is what Heikos Testserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Heikos Testserver stay up, and how reliable is its uptime?

Heikos Testserver is live as of now. According to the uptime it reports, the last restart was about 5 hours ago. It was online for 166 of 168 hours in the last 7 full days, which is 99% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.

How well does Heikos Testserver perform?

Server fps averaged 10 over the last 48 hours, with 2 as the lowest. The entity count reached 114,469, including buildings, deployables and all other world items. The highest memory usage was 2,842 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Heikos Testserver wipe, and how often?

Heikos Testserver's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 23 hours ago.

On Heikos Testserver, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

What should you understand from the tags Heikos Testserver carries?

These are the tags Heikos Testserver makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^q (Premium): This server is premium only; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Heikos Testserver appear in?

You will find Heikos Testserver on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does Heikos Testserver compare with other servers in the rankings?

Player hours over the last week put Heikos Testserver at #6,993, inside the top 31% of ranked servers.

How full is Heikos Testserver right now?

Heikos Testserver currently shows 0 players across 50 slots. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.

Getting on

How can you connect to Heikos Testserver?

You can connect by pressing F1 in Rust and entering client.connect 5.83.171.179:12100, or by pressing Launch Rust here, which starts the game through Steam and joins for you. This server is premium only.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^q
Premium This server is premium only.
^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.