Rust Data LabData lab · live
Live readings Servers11,891 Players103,453 Populated4,007 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Modded · atomic number 3,293, its rank

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

Online 50.20.127.247:28015 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average1peak 2
Rank · atomic number#3,293top 15%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:07 UTC1h ago – – – 1
Thu 29 Oct, 16:13 UTC2h ago – – – 0
Thu 29 Oct, 15:57 UTC3h ago – – – 0
Thu 29 Oct, 15:22 UTC3h ago – – – 1
Thu 22 Oct, 22:02 UTC6d ago 1 – – 1
Wed 21 Oct, 10:45 UTC8d ago 1 – 1.5 days 1
Tue 20 Oct, 04:13 UTC9d ago 1 – 1.3 days 0
Tue 6 Oct, 00:50 UTC23d ago 2 held half 14.1 days 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Us US | Helli's A… 882
    US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis NA · groups of 8+ · 380 on average 882/ 750
  2. 2 Au AU | Helli's A… 7
    AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis OC · groups of 8+ · 54 on average 7/ 50
  3. 3 Eu EU | Helli's A… 2,130
    EU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis EU · groups of 29+ · monthly · 1,320 on average 2,130/ 2,150

Quick answers

from the figures on this page

Map and rules

What map is in play on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Generated by the game, the map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is procedural.

What settings and rules apply on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

Nothing in the name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is off, Valve's anti-cheat.

About the server

Which location is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch based in?

Going by its name rather than a tag, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 50.20.127.247:28015.

What Rust version does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch currently run?

Rust network protocol 2635 and build 168909 on Windows is what US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch stay up, and how reliable is its uptime?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is live as of now. It was online for 153 of 168 hours in the last 7 full days, which is 91% uptime. It first appeared to Rust Data Lab on 6 October 2026.

Wipe schedule

When does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe, and how often?

Every few hours US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch generates a new world; there is no wipe schedule, and those resets are not wipes.

Lists and tags

Which meanings sit behind the tags on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

These are the tags US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch come up?

These themed Rust Data Lab lists carry US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: Modded Rust servers, measured, Aim training servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch place?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sits at #3,293 for seven-day player hours, placing it in the top 15% of ranked servers.

How full is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch right now?

Of 100 slots, 1 are taken on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch right now. Averaged over the past week: 1 players, peaking at 2. Peak time in the past 48 hours: 20:00 UTC, when the average was 1 players.

How to join

How can you connect to US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

In Rust, press F1 and enter client.connect 50.20.127.247:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.