Element card · group Modded · atomic number 13,283, its rank
Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC16d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:46 UTC16d ago | 1 | – | 0.5 days | 0 |
| Fri 9 Oct, 22:30 UTC19d ago | 1 | halved by day 1 | 2.4 days | 1 |
| Thu 8 Oct, 20:43 UTC20d ago | 1 | – | 1.1 days | 0 |
| Wed 7 Oct, 00:22 UTC22d ago | 1 | – | 1.8 days | 0 |
| Tue 6 Oct, 00:17 UTC23d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 17:39 UTC23d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 19:10 UTC24d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 14:10 UTC28d ago | 1 | – | 4.2 days | 1 |
| Tue 29 Sep, 20:37 UTC29d ago | 1 | – | 0.7 days | 1 |
| Thu 17 Sep, 13:45 UTC41d ago | 1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
How is Local Dev Server configured, and what rules apply?
Nothing in the name of Local Dev Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
What region hosts Local Dev Server?
No region is published by Local Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 50.20.242.36:28015 is the address it uses.
What Rust version does Local Dev Server currently run?
On Windows, Local Dev Server is running Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Local Dev Server stay online?
Currently offline, Local Dev Server was last seen 16 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Local Dev Server wipe, and how often?
With no fixed rhythm, Local Dev Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 16 days 6 hours ago.
On Local Dev Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Tags, lists
What should you understand from the tags Local Dev Server carries?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Local Dev Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Local Dev Server appear in?
These themed Rust Data Lab lists carry Local Dev Server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Dev Server hold among Rust servers?
Local Dev Server sits at #13,283 for seven-day player hours, placing it in the top 61% of ranked servers.
How full is Local Dev Server right now?
Local Dev Server is offline at the moment; the last sighting was 16 days 5 hours ago.
How to join
How can you connect to Local Dev Server?
In Rust, press F1 and enter client.connect 50.20.242.36:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.