Rust Data LabData lab · live
Live readings Servers11,836 Players72,948 Populated3,667 Fresh wipes · 3h218 Sampled every 5 min

Element card · group Modded · atomic number 9,560, its rank

DayZ Apocalypse Duo - No Jungle

Offline 50.33.245.148:28015 checked 3d ago

moddedcarbon
Join the experiment
Atomic mass · players now 2/ 10 20% full Room to join
7-day average1peak 2
Rank · atomic number#9,560top 43%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 20:46 UTC3d ago 2 – running 1
Thu 22 Oct, 00:58 UTC7d ago 2 halved by day 1 3.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on DayZ Apocalypse Duo - No Jungle?

A procedural map runs on DayZ Apocalypse Duo - No Jungle, generated by the game.

How is DayZ Apocalypse Duo - No Jungle configured, and what rules apply?

No gather rate appears in the name of DayZ Apocalypse Duo - No Jungle. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does DayZ Apocalypse Duo - No Jungle sit?

Nothing about a region is published by DayZ Apocalypse Duo - No Jungle. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 50.33.245.148:28015.

Which Rust version is DayZ Apocalypse Duo - No Jungle on?

Rust network protocol 2635 and build 168909 on Windows is what DayZ Apocalypse Duo - No Jungle uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does DayZ Apocalypse Duo - No Jungle stay online?

DayZ Apocalypse Duo - No Jungle is not online at the moment; the last sighting was 3 days 14 hours ago. It was online for 6 of 168 hours in the last 7 full days, which is 4% uptime. It first appeared to Rust Data Lab on 21 October 2026.

Wipes and resets

When does DayZ Apocalypse Duo - No Jungle wipe, and how often?

The record holds too few of DayZ Apocalypse Duo - No Jungle's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 3 days 16 hours ago.

What does a typical wipe day on DayZ Apocalypse Duo - No Jungle involve?

Averaged across its recent wipes, the busiest point drew 2 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Tags, lists

Which meanings sit behind the tags on DayZ Apocalypse Duo - No Jungle?

These are the tags DayZ Apocalypse Duo - No Jungle makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does DayZ Apocalypse Duo - No Jungle come up?

You will find DayZ Apocalypse Duo - No Jungle on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

How does DayZ Apocalypse Duo - No Jungle compare with other servers in the rankings?

The seven-day player-hours table has DayZ Apocalypse Duo - No Jungle at #9,560, in the top 43% of ranked servers.

How many players does DayZ Apocalypse Duo - No Jungle have at the moment?

The last recorded sighting of DayZ Apocalypse Duo - No Jungle was 3 days 14 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 2.

Connection

What is the way to join DayZ Apocalypse Duo - No Jungle?

You can connect by pressing F1 in Rust and entering client.connect 50.33.245.148:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.