Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

Server_217_DevBlog

Offline 50.7.37.34:28015 checked 3d ago

modded
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 205
    ShockRust | Blue | NoLimit no group limit · 157 on average 205/ 500
  2. 2 Ми МИНИ-КАРТА 2Х … 121
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average 121/ 100
  3. 3 Re RETRO RUST #1 … 183
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 183/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 126
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 90 on average 126/ 700
  5. 5 Ru RustSpain.com … 19
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 19/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 50
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 50/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Server_217_DevBlog?

The map on Server_217_DevBlog is procedural, made by the game.

What rules has Server_217_DevBlog set, and what settings are in force?

No gather rate appears in the name of Server_217_DevBlog. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. VAC is off, Valve's anti-cheat.

Server facts

What region hosts Server_217_DevBlog?

Nothing about a region is published by Server_217_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. 50.7.37.34:28015 is the address it uses.

Which Rust version is Server_217_DevBlog on?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Server_217_DevBlog stay up, and how reliable is its uptime?

Currently offline, Server_217_DevBlog was last seen 3 days 11 hours ago. It was online for 5 of 72 hours in the last 3 full days, which is 7% uptime. The first sighting by Rust Data Lab was on 24 October 2026.

Wipe schedule

When does Server_217_DevBlog wipe, and how often?

The record holds too few of Server_217_DevBlog's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 13 hours ago.

Where it appears

How should you read the tags on Server_217_DevBlog?

These are the tags Server_217_DevBlog makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h5e7466bf (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Server_217_DevBlog come up?

You will find Server_217_DevBlog on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does Server_217_DevBlog place?

The seven-day player-hours table has Server_217_DevBlog at #15,323, in the top 69% of ranked servers.

How many players does Server_217_DevBlog have at the moment?

No live signal from Server_217_DevBlog right now, which was last seen 3 days 11 hours ago. Over seven days the mean player count is 0.

Connection

What steps get you onto Server_217_DevBlog?

You can connect by pressing F1 in Rust and entering client.connect 50.7.37.34:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
v2183
Protocol To join, your game must match protocol 2183.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Other

h5e7466bf
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.
stok
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.