Element card · group Modded · atomic number 15,323, its rank
Server_217_DevBlog
Offline 50.7.37.34:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
1
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- 3 Re RETRO RUST #1 … 183
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5
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50/ 1,000
Quick answers
from the figures on this pageServer setup
What map is in play on Server_217_DevBlog?
The map on Server_217_DevBlog is procedural, made by the game.
What rules has Server_217_DevBlog set, and what settings are in force?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. VAC is off, Valve's anti-cheat.
Server facts
What region hosts Server_217_DevBlog?
Nothing about a region is published by Server_217_DevBlog. Rust Data Lab shows a server's stated location, not a verified position of the machine. 50.7.37.34:28015 is the address it uses.
Which Rust version is Server_217_DevBlog on?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Server_217_DevBlog stay up, and how reliable is its uptime?
Currently offline, Server_217_DevBlog was last seen 3 days 11 hours ago. It was online for 5 of 72 hours in the last 3 full days, which is 7% uptime. The first sighting by Rust Data Lab was on 24 October 2026.
Wipe schedule
When does Server_217_DevBlog wipe, and how often?
The record holds too few of Server_217_DevBlog's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 4 days 13 hours ago.
Where it appears
How should you read the tags on Server_217_DevBlog?
These are the tags Server_217_DevBlog makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Because plugins or settings change the game, it is filed under Modded; h5e7466bf (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; stok (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Server_217_DevBlog come up?
You will find Server_217_DevBlog on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does Server_217_DevBlog place?
The seven-day player-hours table has Server_217_DevBlog at #15,323, in the top 69% of ranked servers.
How many players does Server_217_DevBlog have at the moment?
No live signal from Server_217_DevBlog right now, which was last seen 3 days 11 hours ago. Over seven days the mean player count is 0.
Connection
What steps get you onto Server_217_DevBlog?
You can connect by pressing F1 in Rust and entering client.connect 50.7.37.34:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.