Rust Data LabData lab · live
Live readings Servers11,701 Players41,011 Populated3,012 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Vanilla · atomic number 4,603, its rank

Potato HQ [BuildServer + NoRaid + NoAttack]

Online EU 51.148.167.242:11701 checked 8m ago

monthly wipes vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 4
Rank · atomic number#4,603top 21% · #1614 in EU
Last wipe27d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:00 UTC FW27d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Potato HQ [BuildServer + NoRaid + NoAttack]?

Potato HQ [BuildServer + NoRaid + NoAttack] runs a procedural map of size 5,000 with seed 77491106; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Potato HQ [BuildServer + NoRaid + NoAttack]?

The name of Potato HQ [BuildServer + NoRaid + NoAttack] carries no gather rate. Eight players per group is the limit, the game's default. Play runs as build & creative, building sandbox, gathering off. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

Which location is Potato HQ [BuildServer + NoRaid + NoAttack] based in?

Potato HQ [BuildServer + NoRaid + NoAttack] gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.148.167.242:11701.

Which Rust version is Potato HQ [BuildServer + NoRaid + NoAttack] on?

On Windows, Potato HQ [BuildServer + NoRaid + NoAttack] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Potato HQ [BuildServer + NoRaid + NoAttack] stay up, and how reliable is its uptime?

At the moment, Potato HQ [BuildServer + NoRaid + NoAttack] is online. According to the uptime it reports, the last restart was about 6 hours ago. It was online for 165 of 168 hours in the last 7 full days, which is 98% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Potato HQ [BuildServer + NoRaid + NoAttack] perform?

In the last 48 hours, it averaged 30 server fps, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 158,225 entities. Up to 4,442 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Potato HQ [BuildServer + NoRaid + NoAttack]?

Once a month is all Potato HQ [BuildServer + NoRaid + NoAttack] wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 27 days 5 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on Potato HQ [BuildServer + NoRaid + NoAttack] involve?

Recent wipes on average reached 4 players at their busiest. The latest wipe's peak fell 19 hours after it began.

Tags, lists

What should you understand from the tags Potato HQ [BuildServer + NoRaid + NoAttack] carries?

The game's server browser reads the tags Potato HQ [BuildServer + NoRaid + NoAttack] publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^k (Build server): Practise base design and construction; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Potato HQ [BuildServer + NoRaid + NoAttack] come up?

The Rust Data Lab lists that include Potato HQ [BuildServer + NoRaid + NoAttack] are: EU Rust servers, measured, Modded Rust servers, measured and Rust build and creative servers. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

What position does Potato HQ [BuildServer + NoRaid + NoAttack] hold among Rust servers?

Seven-day player hours place Potato HQ [BuildServer + NoRaid + NoAttack] at #4,603 overall, #1,614 in Europe and in the top 21% of ranked servers.

How many players does Potato HQ [BuildServer + NoRaid + NoAttack] have at the moment?

Of 100 slots, 0 are taken on Potato HQ [BuildServer + NoRaid + NoAttack] right now. A seven-day sample gives 0 players on average and 4 at the top. Peak time in the past 48 hours: 21:00 UTC, when the average was 2 players.

How to join

What steps get you onto Potato HQ [BuildServer + NoRaid + NoAttack]?

In Rust, press F1 and enter client.connect 51.148.167.242:11701. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/uAuHaxe2ve.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,^k,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^k
Build server Practise base design and construction.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.