Element card · group Modded · atomic number 15,460, its rank
LinuxGSM
Offline 51.161.115.197:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on LinuxGSM?
The map on LinuxGSM is procedural at size 3,000 with seed 1991551387, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What settings and rules apply on LinuxGSM?
No gather rate appears in the name of LinuxGSM. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is off: Valve's VAC.
Server facts
Which location is LinuxGSM based in?
There is no region on record for LinuxGSM. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.161.115.197:28015.
Which Rust version is LinuxGSM on?
Rust network protocol 2633 and build 162929 on Linux is what LinuxGSM uses. The protocol must match for you to join; Steam will update your game.
Does LinuxGSM stay up, and how reliable is its uptime?
Currently offline, LinuxGSM was last seen 36 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does LinuxGSM wipe, and how often?
LinuxGSM's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 55 days 19 hours ago.
Where it appears
How should you read the tags on LinuxGSM?
The game's server browser reads the tags LinuxGSM publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs162929 (Build): It runs build 162929; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does LinuxGSM come up?
These themed Rust Data Lab lists carry LinuxGSM: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
What position does LinuxGSM hold among Rust servers?
The seven-day player-hours table has LinuxGSM at #15,460, in the top 71% of ranked servers.
What does the current player count on LinuxGSM tell you?
LinuxGSM is offline at the moment; the last sighting was 36 days ago.
Connection
How can you connect to LinuxGSM?
You can connect by pressing F1 in Rust and entering client.connect 51.161.115.197:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.