Rust Data LabData lab · live
Live readings Servers11,668 Players44,366 Populated2,905 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Modded · atomic number 15,352, its rank

Smasher & Masher's Server

Offline 51.161.145.132:21515 checked 16d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,352top 71%
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 22:17 UTC39d ago 2 – running 0
Sun 20 Sep, 07:07 UTC39d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Smasher & Masher's Server?

The map on Smasher & Masher's Server is procedural at size 4,500 with seed 12890647, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Smasher & Masher's Server?

The name of Smasher & Masher's Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Smasher & Masher's Server?

There is no region on record for Smasher & Masher's Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.161.145.132:21515.

On what Rust version does Smasher & Masher's Server operate?

On Linux, Smasher & Masher's Server is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Smasher & Masher's Server stay up, and how reliable is its uptime?

Right now Smasher & Masher's Server is offline, with its last appearance 16 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipes and resets

How often does a wipe happen on Smasher & Masher's Server, and at what time?

Too few wipes are on record for Smasher & Masher's Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 39 days 5 hours ago.

What does a typical wipe day on Smasher & Masher's Server involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

Which meanings sit behind the tags on Smasher & Masher's Server?

The game's server browser reads the tags Smasher & Masher's Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Smasher & Masher's Server appear in?

These themed Rust Data Lab lists carry Smasher & Masher's Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Smasher & Masher's Server hold among Rust servers?

Player hours over the last week put Smasher & Masher's Server at #15,352, inside the top 71% of ranked servers.

How full is Smasher & Masher's Server right now?

No live signal from Smasher & Masher's Server right now, which was last seen 16 days 12 hours ago.

Connection

What is the way to join Smasher & Masher's Server?

Open the console with F1 in Rust and type client.connect 51.161.145.132:21515. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build It runs build 164530.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.