Element card · group Vanilla · atomic number 6,104, its rank
EVERYONE'S RUST
Online OC 51.161.145.182:28015 checked 38m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 27% of all ranked servers, top 63% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:09 UTC23d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on EVERYONE'S RUST?
A procedural map of size 4,100 with seed 50000 runs on EVERYONE'S RUST, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on EVERYONE'S RUST?
Nothing in the name of EVERYONE'S RUST gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.
Server facts
Which location is EVERYONE'S RUST based in?
EVERYONE'S RUST gives Oceania as its location, using the OC tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 51.161.145.182:28015 is the address it uses.
What Rust version does EVERYONE'S RUST currently run?
On Linux, EVERYONE'S RUST is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does EVERYONE'S RUST stay up, and how reliable is its uptime?
Right now, EVERYONE'S RUST is reachable. About 7 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Does EVERYONE'S RUST hold a steady performance?
The last 48 hours show an average of 155 server fps and a minimum of 118. The entity count reached 100,040, including buildings, deployables and all other world items. Memory use peaked at 6,138 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
When does EVERYONE'S RUST wipe, and how often?
Wiping once a month with the force wipe is what EVERYONE'S RUST does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. Counting back, the current world began 23 days 1 hours ago. Wipes monthly, according to the schedule in its tags.
How does EVERYONE'S RUST look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 4 players. 1 hours after the latest wipe, the crowd peaked.
Lists and tags
What should you understand from the tags EVERYONE'S RUST carries?
The game's server browser reads the tags EVERYONE'S RUST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp145 (Max players): 145 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; OC (Oceania): In the browser it sits under Oceania. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does EVERYONE'S RUST come up?
The Rust Data Lab lists that include EVERYONE'S RUST are: Rust servers in Oceania, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does EVERYONE'S RUST hold among Rust servers?
Seven-day player hours place EVERYONE'S RUST at #6,104 overall, #136 in Oceania and in the top 27% of ranked servers.
How many players does EVERYONE'S RUST have at the moment?
At the moment EVERYONE'S RUST has 1 of its 145 slots filled. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 06:00 UTC, when the average was 2 players.
How to join
What steps get you onto EVERYONE'S RUST?
Open the console with F1 in Rust and type client.connect 51.161.145.182:28015. The Launch Rust button on this page does the same job through Steam.