Rust Data LabData lab · live
Live readings Servers11,875 Players95,389 Populated3,882 Fresh wipes · 3h387 Sampled every 5 min

Element card · group Modded · atomic number 15,150, its rank

4Netplayers Rust Server

Offline 51.195.61.139:22300 checked 14d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,150top 70%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 03:33 UTC24d ago 1 – running 0
Sun 20 Sep, 13:37 UTC39d ago 4 halved by day 1 14.6 days 2
Mon 14 Sep, 16:14 UTC44d ago 4 held half 5.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on 4Netplayers Rust Server?

A procedural map of size 1,800 with seed 1234567890 runs on 4Netplayers Rust Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What rules has 4Netplayers Rust Server set, and what settings are in force?

Nothing in the name of 4Netplayers Rust Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does 4Netplayers Rust Server sit?

Nothing about a region is published by 4Netplayers Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.195.61.139:22300.

Which Rust version is 4Netplayers Rust Server on?

Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is 4Netplayers Rust Server for staying online?

4Netplayers Rust Server is not online at the moment; the last sighting was 14 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on 4Netplayers Rust Server?

With no fixed rhythm, 4Netplayers Rust Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 12 hours ago.

On 4Netplayers Rust Server, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 3 players. 5 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.

Where it appears

How should you read the tags on 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?

You will find 4Netplayers Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, where does 4Netplayers Rust Server place?

4Netplayers Rust Server sits at #15,150 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is 4Netplayers Rust Server right now?

The last recorded sighting of 4Netplayers Rust Server was 14 days 7 hours ago, and it is offline now.

Getting on

What is the way to join 4Netplayers Rust Server?

In Rust, press F1 and enter client.connect 51.195.61.139:22300. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.