Element card · group Modded · atomic number 15,150, its rank
4Netplayers Rust Server
Offline 51.195.61.139:22300 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 03:33 UTC24d ago | 1 | – | running | 0 |
| Sun 20 Sep, 13:37 UTC39d ago | 4 | halved by day 1 | 14.6 days | 2 |
| Mon 14 Sep, 16:14 UTC44d ago | 4 | held half | 5.9 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on 4Netplayers Rust Server?
A procedural map of size 1,800 with seed 1234567890 runs on 4Netplayers Rust Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.
What rules has 4Netplayers Rust Server set, and what settings are in force?
Nothing in the name of 4Netplayers Rust Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does 4Netplayers Rust Server sit?
Nothing about a region is published by 4Netplayers Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.195.61.139:22300.
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server uses. The protocol must match for you to join; Steam will update your game.
How dependable is 4Netplayers Rust Server for staying online?
4Netplayers Rust Server is not online at the moment; the last sighting was 14 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on 4Netplayers Rust Server?
With no fixed rhythm, 4Netplayers Rust Server wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 12 hours ago.
On 4Netplayers Rust Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 3 players. 5 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 1.
Where it appears
How should you read the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server come up?
You will find 4Netplayers Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, where does 4Netplayers Rust Server place?
4Netplayers Rust Server sits at #15,150 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is 4Netplayers Rust Server right now?
The last recorded sighting of 4Netplayers Rust Server was 14 days 7 hours ago, and it is offline now.
Getting on
What is the way to join 4Netplayers Rust Server?
In Rust, press F1 and enter client.connect 51.195.61.139:22300. Or click Launch Rust here to open Rust via Steam and connect automatically.