Rust Data LabData lab · live
Live readings Servers11,745 Players55,760 Populated3,187 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Modded · atomic number 8,083, its rank

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]

Online EU 51.195.88.143:20560 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 3
Rank · atomic number#8,083top 36% · #2105 in EU
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 08:33 UTC18d ago 1 – running 0
Fri 2 Oct, 15:29 UTC27d ago 1 held half 8.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustReborn.gg … 424
    RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 735 on average 424/ 450
  2. 2 Ra R2 - Aim train… 46
    R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 223 on average 46/ 400
  3. 3 Ru RustGames.gg |… 38
    RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 86 on average 38/ 400
  4. 4 Ra R2 - Aim train… 12
    R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average 12/ 400
  5. 5 Be [EU] BekerMelk… 17
    [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average 17/ 50
  6. 6 Ah A-42 - Helicop… 0
    A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average 0/ 42

Quick answers

from the figures on this page

Server setup

What map is in play on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] runs a procedural map of size 4,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What settings and rules apply on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

The name of AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] carries no gather rate. With no change from the default, groups can hold up to 8 players. minigames & battle royale is the game mode, parkour, arenas, battle royale and Bedwars. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] sit?

The EU tag is how AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.195.88.143:20560.

Which Rust version is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] on?

Rust network protocol 2635 and build 168909 on Linux is what AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] for staying online?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is live as of now. According to the uptime it reports, the last restart was about 17 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] perform?

Server fps averaged 140 over the last 48 hours, with 113 as the lowest. The maximum entity count was 25,942, covering buildings, deployables and all else in the world. The highest memory usage was 2,269 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] wipe, and how often?

Too few wipes are on record for AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 days 16 hours ago the current world was made.

What does a typical wipe day on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

What should you understand from the tags AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] carries?

gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): It has 200 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and others; ^d (Combat training): Training for aim and PvP, with loot provided; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe: that is the tag list AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] come up?

These themed Rust Data Lab lists carry AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]: EU Rust servers, measured, Modded Rust servers, measured and Aim training servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who operates AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

9 other servers we track publish a alkad.online hostname as well, which makes one operator the likely runner of them and AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK].

Player counts

How does AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] compare with other servers in the rankings?

AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] is #8,083 on seven-day player hours, #2,105 in Europe, and in the top 36% of all ranked servers.

What does the current player count on AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] tell you?

At the moment AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK] has 0 of its 200 slots filled. The week's figures average 0 players and top out at 3. Over 48 hours, the highest average fell at 10:00 UTC, at 1 players.

How to join

What steps get you onto AZIMUTH RUST [AIM TRAINING] [MINIGAME] [MM] [FACE CHECK]?

In Rust, press F1 and enter client.connect 51.195.88.143:20560. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players It has 200 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and others.
^d
Combat training Training for aim and PvP, with loot provided.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.