Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Modded · atomic number 7,848, its rank

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.209:22632 checked 1d ago

moddedoxide
Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average0peak 4
Rank · atomic number#7,848top 35%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5223:0002:0005:0008:0011:0014:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0002:0005:0008:0011:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.4 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:02 UTC3d ago 4 – running 1
Wed 14 Oct, 13:11 UTC15d ago 2 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Re RETRO RUST #1 … 75
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  4. 4 Ru 404 RUST 2Х|ДЛ… 30
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average 30/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average 83/ 700
  6. 6 Ru RustSpain.com … 302
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 302/ 310

Quick answers

from the figures on this page

Server setup

What map is in play on A Shockbyte x Discord Production Rust Server?

A procedural map of size 5,000 with seed 50000 runs on A Shockbyte x Discord Production Rust Server, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is A Shockbyte x Discord Production Rust Server configured, and what rules apply?

Nothing in the name of A Shockbyte x Discord Production Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

Server facts

Which location is A Shockbyte x Discord Production Rust Server based in?

Nothing about a region is published by A Shockbyte x Discord Production Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 51.38.155.209:22632 is the address it uses.

What Rust version does A Shockbyte x Discord Production Rust Server currently run?

On Linux, A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Shockbyte x Discord Production Rust Server stay up, and how reliable is its uptime?

Right now A Shockbyte x Discord Production Rust Server is offline, with its last appearance 32 hours ago. About 21 hours ago is when it last restarted, based on its uptime. It was online for 159 of 168 hours in the last 7 full days, which is 95% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Is A Shockbyte x Discord Production Rust Server known for smooth running?

In the last 48 hours, it averaged 144 server fps, with a low of 144. The maximum entity count was 130,164, covering buildings, deployables and all else in the world. Up to 3,040 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

The record holds too few of A Shockbyte x Discord Production Rust Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was made.

How does A Shockbyte x Discord Production Rust Server look on the day of a wipe?

At their busiest, recent wipes averaged 3 players. 18 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Where it appears

Which meanings sit behind the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): It has 40 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does A Shockbyte x Discord Production Rust Server come up?

You will find A Shockbyte x Discord Production Rust Server on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?

A Shockbyte x Discord Production Rust Server sits at #7,848 for seven-day player hours, placing it in the top 35% of ranked servers.

How full is A Shockbyte x Discord Production Rust Server right now?

The last recorded sighting of A Shockbyte x Discord Production Rust Server was 32 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 4 at the top. Over 48 hours, the highest average fell at 13:00 UTC, at 2 players.

Getting on

What steps get you onto A Shockbyte x Discord Production Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 51.38.155.209:22632, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players It has 40 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.