Rust Data LabData lab · live
Live readings Servers11,886 Players104,326 Populated3,964 Fresh wipes · 3h514 Sampled every 5 min

Element card · group Modded · atomic number 15,289, its rank

A Rust Server

Online 51.38.40.62:29015 checked 9m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,289top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0019:0001:0006:0012:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0019:0001:0006:0012:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 6 OctMon 21 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 17:02 UTC23d ago 2 – running 0
Mon 21 Sep, 14:17 UTC38d ago 4 halved by day 1 15.1 days 1
Sat 19 Sep, 16:22 UTC40d ago 4 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 109
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    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125/ 100
  3. 3 Re RETRO RUST #1 … 176
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 176/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 70
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 70/ 700
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 211/ 700
  6. 6 Ru RustSpain.com … 347
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 347/ 350

Quick answers

from the figures on this page

Server setup

What map is in play on A Rust Server?

The map on A Rust Server is procedural at size 6,000 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is A Rust Server configured, and what rules apply?

Nothing in the name of A Rust Server gives a gather rate. Groups top out at 200 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does A Rust Server sit?

Nothing about a region is published by A Rust Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.38.40.62:29015 is the address it uses.

Which Rust version is A Rust Server on?

On Linux, A Rust Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does A Rust Server stay up, and how reliable is its uptime?

A Rust Server is live as of now. According to the uptime it reports, the last restart was about 27 hours ago. It was online for 139 of 168 hours in the last 7 full days, which is 83% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does A Rust Server hold a steady performance?

In the last 48 hours, it averaged 238 server fps, with a low of 235. The maximum entity count was 150,927, covering buildings, deployables and all else in the world. Up to 3,248 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does A Rust Server wipe, and how often?

There is no next wipe to predict for A Rust Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 1 hours ago the current world was made.

How does A Rust Server look on the day of a wipe?

At their busiest, recent wipes averaged 3 players. 5 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on A Rust Server?

These are the tags A Rust Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts200 (Group limit): No team may exceed 200; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Rust Server come up?

The Rust Data Lab lists that include A Rust Server are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does A Rust Server hold among Rust servers?

A Rust Server sits at #15,289 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does A Rust Server have at the moment?

Of 40 slots, 0 are taken on A Rust Server right now. Over seven days the mean player count is 0.

Connection

What steps get you onto A Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 51.38.40.62:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts200,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts200
Group limit No team may exceed 200.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.