Element card · group Modded · atomic number 15,479, its rank
Zache Local Build Server
Offline 51.6.221.100:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
How is Zache Local Build Server configured, and what rules apply?
The name of Zache Local Build Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
In what location does Zache Local Build Server sit?
No region is published by Zache Local Build Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.6.221.100:28015.
Which Rust version is Zache Local Build Server on?
Rust network protocol 2633 and build 164530 on Linux is what Zache Local Build Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Zache Local Build Server for staying online?
Currently offline, Zache Local Build Server was last seen 36 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe days
What is the wiping pattern on Zache Local Build Server?
Too few wipes are on record for Zache Local Build Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 55 days 1 hours ago.
Where it appears
Which meanings sit behind the tags on Zache Local Build Server?
The game's server browser reads the tags Zache Local Build Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp4 (Max players): It has 4 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Zache Local Build Server appear in?
The Rust Data Lab lists that include Zache Local Build Server are: Modded Rust servers, measured and Rust build and creative servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
Against other Rust servers, where does Zache Local Build Server place?
The seven-day player-hours table has Zache Local Build Server at #15,479, in the top 67% of ranked servers.
How many players does Zache Local Build Server have at the moment?
The last recorded sighting of Zache Local Build Server was 36 days 7 hours ago, and it is offline now.
Getting on
How can you connect to Zache Local Build Server?
You can connect by pressing F1 in Rust and entering client.connect 51.6.221.100:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.