Rust Data LabData lab · live
Live readings Servers11,621 Players32,314 Populated2,788 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Vanilla · atomic number 15,351, its rank

A Rust Staging Server

Offline 51.68.155.89:27021 checked 6d ago

vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ ?
7-day average0peak –
Rank · atomic number#15,351top 69%
Last wipe30d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 09:48 UTC30d ago 1 – running 0
Sun 27 Sep, 11:35 UTC31d ago 2+1 queue – 0.9 days 0
Sat 26 Sep, 18:53 UTC32d ago 2+1 queue – 0.7 days 1
Thu 24 Sep, 18:47 UTC34d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on A Rust Staging Server?

A procedural map of size 4,000 with seed 1337 runs on A Rust Staging Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What settings and rules apply on A Rust Staging Server?

The name of A Rust Staging Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server details

What region hosts A Rust Staging Server?

Nothing about a region is published by A Rust Staging Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 51.68.155.89:27021.

What Rust version does A Rust Staging Server currently run?

Rust network protocol 2635 and build 168330 on Linux is what A Rust Staging Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does A Rust Staging Server stay up, and how reliable is its uptime?

Right now A Rust Staging Server is offline, with its last appearance 6 days 12 hours ago. It was online for 17 of 168 hours in the last 7 full days, which is 10% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

What is the wiping pattern on A Rust Staging Server?

No next wipe can be predicted on A Rust Staging Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 19 hours ago.

How does A Rust Staging Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

Which meanings sit behind the tags on A Rust Staging Server?

gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): 0 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168330 (Build): Build number: 168330; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon: that is the tag list A Rust Staging Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does A Rust Staging Server come up?

These themed Rust Data Lab lists carry A Rust Staging Server: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

How does A Rust Staging Server compare with other servers in the rankings?

A Rust Staging Server sits at #15,351 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on A Rust Staging Server tell you?

The last recorded sighting of A Rust Staging Server was 6 days 12 hours ago, and it is offline now. The seven-day average for this server is 0 players.

Connection

What steps get you onto A Rust Staging Server?

You can connect by pressing F1 in Rust and entering client.connect 51.68.155.89:27021, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168330,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players 0 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168330
Build Build number: 168330.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.