Element card · group Modded · atomic number 15,348, its rank
Dev-The Walking Life
Online 51.68.66.53:23127 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Dev-The Walking Life?
A procedural map of size 6,000 with seed 395335856 runs on Dev-The Walking Life, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Dev-The Walking Life configured, and what rules apply?
No gather rate appears in the name of Dev-The Walking Life. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
About the server
In what location does Dev-The Walking Life sit?
No region is published by Dev-The Walking Life. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 51.68.66.53:23127.
What Rust version does Dev-The Walking Life currently run?
Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life uses. The protocol must match for you to join; Steam will update your game.
How reliably does Dev-The Walking Life stay online?
Right now, Dev-The Walking Life is reachable. The uptime it reports suggests it restarted roughly 14 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.
Is Dev-The Walking Life known for smooth running?
The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 217,536 entities. Up to 4,490 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Wipes and resets
How often does a wipe happen on Dev-The Walking Life, and at what time?
The record holds too few of Dev-The Walking Life's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 5 hours ago.
Where it appears
Which meanings sit behind the tags on Dev-The Walking Life?
These are the tags Dev-The Walking Life makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Dev-The Walking Life appear in?
The Rust Data Lab lists that include Dev-The Walking Life are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How does Dev-The Walking Life compare with other servers in the rankings?
Dev-The Walking Life sits at #15,348 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on Dev-The Walking Life tell you?
At the moment Dev-The Walking Life has 0 of its 50 slots filled. The past week gives an average of 0 players.
Connection
What steps get you onto Dev-The Walking Life?
You can connect by pressing F1 in Rust and entering client.connect 51.68.66.53:23127, or by pressing Launch Rust here, which starts the game through Steam and joins for you.