Rust Data LabData lab · live
Live readings Servers11,800 Players73,970 Populated3,706 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Modded · atomic number 15,348, its rank

Dev-The Walking Life

Online 51.68.66.53:23127 checked 10m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,348top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0011:0019:0002:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304003:0011:0019:0002:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Sh ShockRust | Bl… 102
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  2. 2 Ми МИНИ-КАРТА 2Х … 132
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 132/ 100
  3. 3 Re RETRO RUST #1 … 128
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 128/ 225
  4. 4 Ru 404 RUST 2Х|ДЛ… 98
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 91 on average 98/ 700
  5. 5 Ru RustSpain.com … 30
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average 30/ 200
  6. 6 Ru 404 RUST 2Х|ДЛ… 26
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 26/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Dev-The Walking Life?

A procedural map of size 6,000 with seed 395335856 runs on Dev-The Walking Life, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Dev-The Walking Life configured, and what rules apply?

No gather rate appears in the name of Dev-The Walking Life. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

In what location does Dev-The Walking Life sit?

No region is published by Dev-The Walking Life. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 51.68.66.53:23127.

What Rust version does Dev-The Walking Life currently run?

Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life uses. The protocol must match for you to join; Steam will update your game.

How reliably does Dev-The Walking Life stay online?

Right now, Dev-The Walking Life is reachable. The uptime it reports suggests it restarted roughly 14 hours ago. On 27 October 2026, Rust Data Lab saw it for the first time.

Is Dev-The Walking Life known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 30. Buildings, deployables and everything else in the world added up to as many as 217,536 entities. Up to 4,490 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Dev-The Walking Life, and at what time?

The record holds too few of Dev-The Walking Life's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 5 hours ago.

Where it appears

Which meanings sit behind the tags on Dev-The Walking Life?

These are the tags Dev-The Walking Life makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Dev-The Walking Life appear in?

The Rust Data Lab lists that include Dev-The Walking Life are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Dev-The Walking Life compare with other servers in the rankings?

Dev-The Walking Life sits at #15,348 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Dev-The Walking Life tell you?

At the moment Dev-The Walking Life has 0 of its 50 slots filled. The past week gives an average of 0 players.

Connection

What steps get you onto Dev-The Walking Life?

You can connect by pressing F1 in Rust and entering client.connect 51.68.66.53:23127, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.