Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h18 Sampled every 5 min

Element card · group PvE · atomic number 2,050, its rank

[EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases

Online 51.75.240.3:28015 checked 2h ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 3/ 60 5% full Room to join
7-day average2peak 12
Rank · atomic number#2,050top 9%
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246820:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak10players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago 10 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru [GER] Rust Oas… 30
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  4. 4 Sa [EU] Salty Zom… 32
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Quick answers

from the figures on this page

Map and rules

What map is in play on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases?

[EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases runs a procedural map of size 4,250 with seed 1760108465; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: discord.heatline.gg.

What rules has [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases set, and what settings are in force?

The name of [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server facts

Which location is [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases based in?

Its name points to Europe and its region code is fra, though [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases publishes no region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 51.75.240.3:28015 is the address it uses.

Which Rust version is [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases on?

Rust network protocol 2635 and build 168909 on Linux is what [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases for staying online?

Right now, [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases is reachable. The uptime it reports suggests it restarted roughly 11 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases hold a steady performance?

In the last 48 hours, it averaged 126 server fps, with a low of 87. Buildings, deployables and everything else in the world added up to as many as 161,282 entities. Memory use peaked at 5,273 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases?

The only wipe on [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 27 days 2 hours ago the current world was made. Wipes monthly, according to the schedule in its tags.

On [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases, what happens when wipe day arrives?

Recent wipes on average reached 10 players at their busiest. 23 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases carries?

The game's server browser reads the tags [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp60 (Max players): 60 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rfra (Region code): The server's code for its region is fra; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases appear in?

The Rust Data Lab lists that include [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases are: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, where does [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases place?

Player hours over the last week put [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases at #2,050, inside the top 9% of ranked servers.

How full is [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases right now?

[EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases currently shows 3 players across 60 slots. Averaged over the past week: 2 players, peaking at 12. Peak time in the past 48 hours: 20:00 UTC, when the average was 8 players.

Connection

What is the way to join [EU] Heatline.gg - PvE Monthly | Vanilla | Events | Raid Bases?

In Rust, press F1 and enter client.connect 51.75.240.3:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://heatline.gg.

Server tags

what each one means

Published as mp60,ptrak,$rfra,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp60
Max players 60 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rfra
Region code The server's code for its region is fra.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.