Element card · group Modded · atomic number 15,085, its rank
Test
Offline 51.75.75.76:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Test?
The map on Test is procedural at size 1,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is Test configured, and what rules apply?
No gather rate appears in the name of Test. No group limit is published. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
Which location is Test based in?
No region comes from Test; it does give eu1 as its region code. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 51.75.75.76:28015.
On what Rust version does Test operate?
On Windows, Test is running Rust network protocol 2574 and build 111282. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Test stay online?
Currently offline, Test was last seen 12 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Test?
Too few wipes are on record for Test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 44 days 3 hours ago.
Where it appears
How should you read the tags on Test?
gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): It has 1 slots; v2574 (Protocol): The server runs protocol 2574, so your game needs the same version; cs111282 (Build): The game build is 111282; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $reu1 (Region code): Region code: eu1; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Test publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Test come up?
These themed Rust Data Lab lists carry Test: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player counts
How does Test compare with other servers in the rankings?
Player hours over the last week put Test at #15,085, inside the top 70% of ranked servers.
How full is Test right now?
No live signal from Test right now, which was last seen 12 days 7 hours ago.
Getting on
What steps get you onto Test?
In Rust, press F1 and enter client.connect 51.75.75.76:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.