Rust Data LabData lab · live
Live readings Servers11,757 Players64,357 Populated3,442 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

4Netplayers Rust Server

Online 51.77.128.152:21500 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123423:0006:0013:0020:0003:0010:00Wiped Tue 27 Oct, 23:00 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304023:0006:0013:0020:0003:0010:00Wiped Tue 27 Oct, 23:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

Server facts

What region hosts 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 51.77.128.152:21500.

What Rust version does 4Netplayers Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does 4Netplayers Rust Server stay online?

Right now, 4Netplayers Rust Server is reachable. About 2 hours ago is when it last restarted, based on its uptime. 23 of 24 hours were up in the last 1 full day, which works out at 96%. It first appeared to Rust Data Lab on 27 October 2026.

Is 4Netplayers Rust Server known for smooth running?

The last 48 hours show an average of 29 server fps and a minimum of 8. The entity count reached 89,914, including buildings, deployables and all other world items. Memory use peaked at 2,853 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does 4Netplayers Rust Server wipe, and how often?

4Netplayers Rust Server's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 hours ago.

Where it appears

What should you understand from the tags 4Netplayers Rust Server carries?

The game's server browser reads the tags 4Netplayers Rust Server publishes, which are gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers Rust Server appear in?

These themed Rust Data Lab lists carry 4Netplayers Rust Server: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How does 4Netplayers Rust Server compare with other servers in the rankings?

Player hours over the last week put 4Netplayers Rust Server at #15,323, inside the top 69% of ranked servers.

How full is 4Netplayers Rust Server right now?

At the moment 4Netplayers Rust Server has 0 of its 10 slots filled. The past week gives an average of 0 players.

Getting on

What steps get you onto 4Netplayers Rust Server?

In Rust, press F1 and enter client.connect 51.77.128.152:21500. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.